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// VAPOK_IO_TERMINAL_EMULATOR [ v2026.1 // TTY-1 ]
user@vapok.io:~$
user@vapok.io:~$ ./root / mods / DoorOpenerBruh
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DoorOpenerBruh Icon
ACTIVE MODULE // 0xdooropenerbruh

DoorOpenerBruh

An automatic door and gate opener/closer for Valheim.

TARGET GAME: Valheim
VERSION: v2.0.1
DOWNLOADS: 6.8K+ (TS)
Dependencies:
denikson-BepInExPack_Valheim-5.4.2350 ValheimModding-Jotunn-2.30.0 ValheimModding-YamlDotNet-16.3.1

🚪 DoorOpenerBruh

Automated door opening and closing mechanics for Valheim.

GitHub Release Thunderstore Version Discord License: MIT


Never get snagged on your castle gates, longhouse doors, or dungeon entrances again! DoorOpenerBruh automatically swings open doors, gates, and drawbridges as you approach, and gently closes them behind you once you depart.


🚪 How It Works

  • 🚶 Automatic Approach & Departure: Walk up to any supported door, gate, or drawbridge and it will seamlessly open for you. Walk away and it securely closes behind you.
  • 🏰 Full Biome & Structure Support: Works with standard Wood and Iron doors, Darkwood gates, Ashlands doors and gates, and massive Timberwood and Rustic drawbridges!
  • 🗝️ Key & Crypt Recognition: Automatically opens locked crypt and dungeon doors if the player carries the matching key in their inventory or equipped backpack.
  • 🛡️ Ward & Private Area Respect: Safely respects player wards—doors inside private protected zones will only open for authorized Vikings.

📦 Supported Door & Gate Types

Structure Biome / Tier Key Features
Wood & Log Doors 🌸 Meadows / 🌲 Black Forest Basic residential doors and gates.
Iron Doors & Gates 🐸 Swamp Sturdy iron fortification gates.
Darkwood Gates 🌾 Plains Decorative and high-durability double gates.
Ashwood & Flametal Gates 🔥 Ashlands Heavy molten fortification gates and Ashwood doors.
Grausten Doors & Gates 🔥 Ashlands Ancient volcanic stone doors and portcullises.
Timberwood & Rustic Drawbridges 🏰 Fortress / Base Massive multi-panel drawbridges with collision bounds awareness.
Crypt & Burial Chamber Doors ⚔️ Dungeons Key-validated dungeon and crypt entryways.

⚙️ Configuration & Settings

Fine-tune global toggles and per-door behavior in the in-game BepInEx Configuration Manager (F1):

Setting Default Description
Enable Mod true Globally toggles automatic door opening and closing.
Open Distance 3.0m Proximity distance in meters required to trigger door opening.
Close Distance 5.0m Departure distance in meters required to trigger door closing.
Respect Wards true Prevents unauthorized doors in active ward areas from opening.
Auto Open Crypts true Allows dungeon/crypt doors to open automatically if the player carries the key.
Per-Door Toggles true (All) Individual enable/disable toggles for every door type in the game.

🛡️ Advanced Mechanics & Safeguards

  • 🌉 Drawbridge Bounds Detection: Utilizes collider-aware bounding box checks across large drawbridges to guarantee the bridge never auto-closes while you are actively traversing it.
  • 🔄 Multiplayer Synchronization: Fully synchronizes open/close states across dedicated server clients with zero door desynchronization.
  • Zero Lag Overhead: Replaced legacy continuous polling with proximity distance triggers for instant, smooth response.

🤝 Verified Mod Compatibility

Mod Compatibility Status
AdventureBackpacks 🟢 Fully Supported (Keys in backpacks are recognized by doors)
FastItemTransfer 🟢 Fully Supported
Buildable Nature / PieceManager Mods 🟢 Fully Supported
WardIsLove / Better Wards 🟢 Fully Supported

🌐 Available Translations

🇺🇸 English • 🇩🇪 German • 🇫🇷 French • 🇪🇸 Spanish • 🇨🇳 Chinese • 🇷🇺 Russian


📥 Installation & Server Setup

  1. Install via R2ModMan or Thunderstore Mod Manager.
  2. Dependencies (BepInExPack, Jotunn (JVL)) are installed automatically.

Dedicated Servers

  • Client & Server Compatible: Can run as a client-side quality-of-life mod or installed on dedicated servers for centralized configuration enforcement.

👨‍💻 Created by Vapok Gaming

Vapok Gaming

Author: Vapok
Source Code: GitHub Repository
Community & Support: Discord Server
Changelog: Release Notes

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